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Brainrot Slap Tower πŸ–οΈ

Brainrot Slap Tower πŸ–οΈ

A Roblox experience owned by Mango Games Development.

ObbyENslap mechanicchaos/trolltower climb

Description (written by the developer; not a statement by this register)

🧠 BrainRot Slap Tower – The most unhinged slap-filled tower of chaos! 😡 Ready to lose brain cells and your sanity while trying to reach the top? πŸ–οΈ Climb, slap, fall, repeat in a tower built to melt minds and break spirits! Expect random sounds, dumb jumps, and brainless trolling at every turn. πŸ˜‚ Laugh, rage, and question your life choices – all in one place! πŸ‘ Enjoying the mental decay? Smash that like button – it fuels the madness! πŸ” We drop absurd updates when you least expect it. Stay brain-rotted. πŸ“Œ Tags: #SlapTower #BrainRot #Chaos #Troll #Tower #νƒ€μ›Œ #트둀 #FunnyGame

Last updated by the developer 13 Jul 2025, 17:05 UTC.

0
playing (measured 12 Aug 2026, 00:50 UTC)
1,144
lifetime visits
75%
liked (6 πŸ‘ / 2 πŸ‘Ž)
3
favourites (2.6 per 1k visits)
4 July 2025
created (per Roblox)

Play on Roblox β†’

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart β€” so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log β€” every players count we have recorded
Measured (UTC)PlayersChange
12 Aug 2026, 00:500first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization β€” game passes

Nuke
399 R$
Rainbow Carpet
79 R$
Laser Gun
59 R$
Banana Peel
39 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Stage 1 Β· progression151 Β· 0.00% win
Stage 2 Β· progression76 Β· 0.00% win
Stage 3 Β· progression45 Β· 0.00% win
Stage 4 Β· progression37 Β· 0.00% win
Winner! Β· progression24 Β· 0.00% win

How many players have ever earned each badge β€” a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.