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MishMash! [BETA]

MishMash! [BETA]

A Roblox experience owned by Friendly Entertainment.

MinigamesENminigamepartyasymmetrical

Description (written by the developer; not a statement by this register)

MishMash is still a Work In Progress and may have issues. If you find any issues, please join our community server to report it! MishMash is a party game where you will be thrown into a randomly chosen minigame in which you must follow the objective to come out victorious! Get ready, the minigames are full of surprises! Ranging from quick, arcade style asymmetrical activities to free for all elimination games, you never know what you might get! You may even come across something familiar. It's a total MishMash! MishMash is developed by the Friendly Entertainment Team, with the assistance of Community submitted content.

Last updated by the developer 27 Jul 2026, 15:17 UTC.

0
playing (measured 11 Aug 2026, 02:01 UTC)
9,086
lifetime visits
84%
liked (119 👍 / 23 👎)
652
favourites (71.8 per 1k visits)
4 July 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 02:010first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Party Popper · progression1,246 · 0.00% win
Teamwork · social1,052 · 0.00% win
Disrespect · other949 · 0.00% win
Combat Initiation · progression705 · 0.00% win
Streak Breaker · other560 · 0.00% win
Overkill · progression474 · 0.00% win
ONE HIT WARRIOR · other304 · 0.00% win
Undefeated · progression247 · 0.00% win
Strike! · other194 · 0.00% win
3 - 0 · progression177 · 0.00% win
Tank · other127 · 0.00% win
Warrior · progression49 · 0.00% win
Merk'd · other38 · 0.00% win
The King · other25 · 0.00% win
MEDIC! · other19 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.