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[WIP] StateLine Prison

[WIP] StateLine Prison

A Roblox experience owned by StateLine Prison.

RoleplayENPrison RoleplayOfficer vs PrisonerRaid/Escapement

Description (written by the developer; not a statement by this register)

Welcome to StateLine Prison, a high-security correctional facility on the edge of law and order. Choose your path as a Prisoner or a Correctional Officer in this dynamic, player-driven experience. As a Prisoner, survive the harsh routine, cause chaos, and plan your escape. Once free, gear up and return to raid the facility. As a Guard, maintain order, respond to riots, unlock elite roles like Riot Officer and SRT, and defend the prison from threats inside and out. 🔒 Every event, riot, and raid is triggered by player actions — no scripts. No gamepasses, no shortcuts - only skill, strategy, and teamwork. StateLine Prison is a serious, fair, and immersive prison roleplay experience. Built for community. Powered by gameplay. Community. Powered by gameplay. This game is highly inspired by County Jail & Valley Prison. Tags: Prison, Roleplay, Jail, Escape, Officer, Guard, Arrest, Raid, Riot, RP

Last updated by the developer 30 Aug 2025, 18:09 UTC.

0
playing (measured 18 Aug 2026, 04:52 UTC)
469
lifetime visits
87%
liked (13 👍 / 2 👎)
12
favourites (25.6 per 1k visits)
4 July 2025
created (per Roblox)

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Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
18 Aug 2026, 04:520first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Welcome to the prison! · welcome161 · 0.00% win
Three wise men · collection12 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.