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The Found Island: Remastered (Uncopylocked)

The Found Island: Remastered (Uncopylocked)

A Roblox experience owned by AE studios Roblox (Official).

RoleplayENroleplayhorrorfnati

Description (written by the developer; not a statement by this register)

This Is a Remake of a Very old roleplay which only had Morphs so we decided to expand off of that we took those morphs and made it into a full game. The Found Island is also know as the very first Fnati project cheeziegal ever made before she made Late Nights and Dai. Current Update: The Island Expansion Update This games complete overhaul I was working is non indefinitely on hold, have fun with the original, it is now uncopylocked

Last updated by the developer 11 Aug 2026, 23:47 UTC.

0
playing (measured 14 Aug 2026, 16:53 UTC)
472
lifetime visits
100%
liked (7 👍 / 0 👎)
10
favourites (21.2 per 1k visits)
5 July 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
14 Aug 2026, 16:530first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Let the show begin gamepass
20 R$
Red Oddities
15 R$
TFIR Beta Characters
5 R$
OG concept Model
5 R$
Imported Official Models
5 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Green goofy · collection21 · 0.00% win
The forgoten one · other17 · 0.00% win
Better Willie · other15 · 0.00% win
old Cartoons · other14 · 0.00% win
OLD TIMES · other12 · 0.00% win
Beta Hourglass · other7 · 0.00% win
DAI V1 Mickey · collection6 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

10021 August 2026 — 100 % liked10 September 2026 — 100 % liked21 August 202610 September 2026
2 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 99–101 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
10 Sept 2026, 17:23100no change
21 Aug 2026, 08:03100first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.