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Plank and Ladder [2 Player Obby]

Plank and Ladder [2 Player Obby]

A Roblox experience owned by LJHD Two Player.

ObbyENco-oppuzzleplatformer

Plank and Ladder [2 Player Obby] is a 2025-07-05 obby experience. It currently has 51 players. The game has 5,207,329 lifetime visits, 6,140 favorites, and a 72% like percentage.

Description (written by the developer; not a statement by this register)

⚠️This game requires 2 players! 🗺️Work together as a team! Each player carries a unique tool. Use the ladder (🪜) to help your friend reach high places, or the plank (📏) to bridges gaps and cross difficult areas. Cooperate and use your tools wisely to explore amazing — yet challenging — environments. 🧠Think before you act! The game requires creativity and problem-solving to find your path. Communication is highly recommended! 👍Fresh updates are constantly coming. Thanks for playing!

Last updated by the developer 14 Jul 2026, 21:26 UTC.

51
playing (measured 11 Aug 2026, 00:21 UTC)
5,207,329
lifetime visits
71%
liked (425 👍 / 172 👎)
7,352
favourites (1.4 per 1k visits)
5 July 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 00:2125first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Infinite Auto Revive
79 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome3,101,775 · 100.0% win
Zone 1 Finished! · progression50,806 · 3.8% win
Zone 2 Finished! · progression15,827 · 1.3% win
Zone 3 Finished! · progression3,738 · 0.50% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

717271.514 August 2026 — 72 % liked24 August 2026 — 72 % liked3 September 2026 — 72 % liked13 September 2026 — 72 % liked23 September 2026 — 72 % liked3 October 2026 — 72 % liked13 October 2026 — 72 % liked23 October 2026 — 71 % liked2 November 2026 — 71 % liked14 August 20262 November 2026
9 measurements spanning 80 days, net -1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 71–72 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Nov 2026, 01:3371no change
23 Oct 2026, 01:3271-1
13 Oct 2026, 01:3172no change
3 Oct 2026, 01:2272no change
23 Sept 2026, 01:2172no change
13 Sept 2026, 01:2072no change
3 Sept 2026, 01:1972no change
24 Aug 2026, 01:1872no change
14 Aug 2026, 01:1872first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.