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Plank and Ladder [2 Player Obby]

Plank and Ladder [2 Player Obby]

A Roblox experience owned by LJHD Two Player.

ObbyENco-oppuzzleplatformer

Plank and Ladder [2 Player Obby] is a 2025-07-05 obby experience. It currently has 51 players. The game has 5,207,329 lifetime visits, 6,140 favorites, and a 72% like percentage.

Description (written by the developer; not a statement by this register)

⚠️This game requires 2 players! 🗺️Work together as a team! Each player carries a unique tool. Use the ladder (🪜) to help your friend reach high places, or the plank (📏) to bridges gaps and cross difficult areas. Cooperate and use your tools wisely to explore amazing — yet challenging — environments. 🧠Think before you act! The game requires creativity and problem-solving to find your path. Communication is highly recommended! 👍Fresh updates are constantly coming. Thanks for playing!

Last updated by the developer 14 Jul 2026, 21:26 UTC.

51
playing (measured 11 Aug 2026, 00:21 UTC)
5,207,329
lifetime visits
72%
liked (389 👍 / 153 👎)
6,287
favourites (1.2 per 1k visits)
5 July 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 00:2125first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Infinite Auto Revive
79 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome2,911,643 · 100.0% win
Zone 1 Finished! · progression48,586 · 3.6% win
Zone 2 Finished! · progression15,132 · 1.0% win
Zone 3 Finished! · progression3,524 · 0.30% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

7214 August 2026 — 72 % liked24 August 2026 — 72 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 71–73 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 01:1872no change
14 Aug 2026, 01:1872first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.