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[RELEASE] All Star Tower Defense X

[RELEASE] All Star Tower Defense X

A Roblox experience owned by TheMasterPlayers.

Tower defenseENtower defenseanimegacha

Description (written by the developer; not a statement by this register)

Check out the update board in the lobby or our socials for more information ⚔️Use your units to fend off waves of enemies ⚡Each Unit has Unique Cool Abilities ⬆️Upgrade your Troops During battle to unlock new attacks ⛩️Summon from the Gate and unlock New Units to use them in battles 🌀Team up with your friends to take on story mode or the infinity tower 🕒New things appear in the Summon Gate and Emote Shop every hour Collect them all! 📝Join the Social Links to Gain Codes/Announcement/Updates ❤️Like the Game for More Codes! 🔨More updates upcoming! All content in game, including any sponsored content, was developed, uploaded and published by the game's development team.

Last updated by the developer 5 Jul 2025, 12:17 UTC.

0
playing (measured 31 Aug 2026, 01:30 UTC)
1,134
lifetime visits
56%
liked (15 👍 / 12 👎)
8
favourites (7.1 per 1k visits)
5 July 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
31 Aug 2026, 01:300first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

3x Game Speed
799 R$
VIP
300 R$
Car Unit Display
200 R$
Pod Unit Display
180 R$
Cloud Unit Display
175 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

World 2 · progression0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

54565531 August 2026 — 56 % liked30 September 2026 — 54 % liked20 October 2026 — 56 % liked31 August 202620 October 2026
3 measurements spanning 50 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 54–56 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
20 Oct 2026, 01:3356+2
30 Sept 2026, 01:3254-2
31 Aug 2026, 01:3056first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.