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Civilization Survival Empire [ALPHA]

Civilization Survival Empire [ALPHA]

A Roblox experience owned by BLACK ATMOS Z.

SurvivalENMedievalPvPKingdom Building

Description (written by the developer; not a statement by this register)

A Medieval PvP survival game where you and your friends create your own medieval kingdom! Build, craft, and loot enemies to upgrade your equipment. Bring the fight to other civilizations to conquer the lands⚔️ This game is in early alpha testing: Our team is working to improve the game! If you'd like to support us, please like and favorite our game to give us motivation. Inspired by: - civilization survival game - Age of Empires 4 - Kingdom Come Deliverance 2 - Barony - Mortal Online - Mordhau

Last updated by the developer 2 Feb 2026, 17:06 UTC.

0
playing (measured 10 Aug 2026, 14:48 UTC)
32,204
lifetime visits
77%
liked (217 👍 / 64 👎)
1,442
favourites (44.8 per 1k visits)
5 July 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:480first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Alpha Knight · other26,286 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

777877.516 August 2026 — 78 % liked15 September 2026 — 77 % liked25 October 2026 — 77 % liked16 August 202625 October 2026
3 measurements spanning 70 days, net -1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 77–78 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
25 Oct 2026, 04:5377no change
15 Sept 2026, 03:4777-1
16 Aug 2026, 03:3678first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.