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【⚔️PVP】Catch All Pets

【⚔️PVP】Catch All Pets

A Roblox experience owned by Project: Pet Go.

RacingENPokemon-inspiredPet CollectionPvP Battles

【⚔️PVP】Catch All Pets is a racing experience created on 2025-07-05. The game records 2,344,233 lifetime visits and 9,811 favorites. It maintains a 97% like percentage. Currently, zero users are playing. The description indicates features including pet catching, training, and PvP battles, with a stated level cap of 115.

Description (written by the developer; not a statement by this register)

Catch Pets, Train Pets, Defeat Other Trainers, Hatch Eggs, Pet Raid! Update is rapid! Currently In Early Dev Stage! This Game is extreme FREE TO PLAY! 💧Welcome To Pokemon But Roblox, Catch All Pets 🔥-Learn 100+ Different Moves! ⚔️-Fight With Other NPC or Players! 🗺️-Discover The World And Meet 200+ Pets! Everything In Game Can Be Gain FREE!! Current Level Cap: 115 Update content:New map & New pets & Battle Tower & PVP 👍Thanks For Supporting! Credits: Inspired By: Pet Sim 99, Pet Fighting Simulator, Pokemon Brick Bronze, Doodle World

Last updated by the developer 6 Aug 2026, 17:15 UTC.

0
playing (measured 10 Aug 2026, 16:05 UTC)
2,344,233
lifetime visits
97%
liked (21,151 👍 / 631 👎)
9,799
favourites (4.2 per 1k visits)
5 July 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 16:051first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Exp Pass
499 R$
Golden Heal
499 R$
Catcher Pass
499 R$
Golden Pass
299 R$
Teleporter
199 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Starter Trainer · welcome72,982 · 0.00% win
Secret Achievement No.1 · secret12,493 · 0.00% win
Rainbow??!! · other9,928 · 0.00% win
Sword?! Lightning! · other3,874 · 0.00% win
The End?! Insane Dragon! · progression2,424 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9714 August 2026 — 97 % liked24 August 2026 — 97 % liked3 September 2026 — 97 % liked14 August 20263 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 96–98 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 11:0397no change
24 Aug 2026, 08:0497no change
14 Aug 2026, 08:0397first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.