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[ADMIN!!!] SLAP TROLL TOWER πŸ–οΈπŸ€£

[ADMIN!!!] SLAP TROLL TOWER πŸ–οΈπŸ€£

A Roblox experience owned by generic slop game studios.

MinigamesENtower defensephysics-based combattroll mechanics

Description (written by the developer; not a statement by this register)

ADMIN GAMEPASS!!! JOIN GROUP FOR FREE SLAP WELCOME TO THE MOST CHAOTIC TOWER ON ROBLOX! πŸ€ͺπŸ—Ό Climb your way to the top while other players slap, ragdoll, and launch you into oblivion! πŸ’€πŸ–οΈ Use powerful gloves, troll tools, flying carpets, and god-tier weapons to dominate the tower πŸ”«πŸŒˆβš‘ Flex with insane gamepasses, and survive the ultimate slap battle πŸ’₯πŸ‘‘ Can you reach the top without getting destroyed? Only LEGENDS make it. 😈πŸ”₯ Troll is a pinning tower 2 #Troll #Tower #트둀 #νƒ€μ›Œ

Last updated by the developer 24 May 2026, 06:50 UTC.

0
playing (measured 20 Aug 2026, 03:00 UTC)
35,851
lifetime visits
98%
liked (55 πŸ‘ / 1 πŸ‘Ž)
45
favourites (1.3 per 1k visits)
5 July 2025
created (per Roblox)

Play on Roblox β†’

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart β€” so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log β€” every players count we have recorded
Measured (UTC)PlayersChange
20 Aug 2026, 03:000first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization β€” game passes

OWNER
5,000 R$
ADMIN
1,500 R$
Fly!!! (Rainbow Carpet)
249 R$
VIP!!
200 R$
HYPERLASER GUN
200 R$
GOD SLAP HAND (INSTAKILLS!!!)
150 R$
Gravity Coil!
100 R$
Speed Coil!
50 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! Β· welcome14,515 Β· 0.00% win
meet the owner! Β· social204 Β· 0.00% win
Slap Tower Master! Β· progression146 Β· 0.00% win
BEAT HARD MODE!!!! Β· progression27 Β· 0.00% win
Code Crackers Slap Β· other22 Β· 0.00% win

How many players have ever earned each badge β€” a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.