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$1,000,000 Jump Rope [SQUID GAME SEASON 3]

$1,000,000 Jump Rope [SQUID GAME SEASON 3]

A Roblox experience owned by Bridge Entertainment.

ObbyENSquid GameObbySurvival

The Roblox experience $1,000,000 Jump Rope [SQUID GAME SEASON 3] belongs to the obby genre. It was created on July 5, 2025. The title records 3,552,274 lifetime visits and 381,794 favorites. Current player count stands at zero. The experience maintains an 86 percent like percentage.

Description (written by the developer; not a statement by this register)

💰 Welcome to Jump Rope [SQUID GAME SEASON 3]! Are you able to beat the odds and make it to the end of the obby? 🏆 Bring a friend to make it easier to reach the end! 🚁 Unlock a helicopter and other cool perks! 👍 Enjoying the game? Support the game by giving a thumbs up 👍 and a favourite ⭐️ 🤑 Premium Benefits: +2 Walk Speed 🏷️ Tags: Squid Game, Impossible, Obby, Escape, Survival,Platformer, Adventure, Challenge, Glass Bridge, Glass Stairs, Easy Obby

Last updated by the developer 25 Oct 2025, 21:46 UTC.

0
playing (measured 10 Aug 2026, 15:00 UTC)
3,552,274
lifetime visits
86%
liked (3,260 👍 / 522 👎)
381,789
favourites (107.5 per 1k visits)
5 July 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:000first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Frontman
999 R$
Flying Cloud
599 R$
Rainbow Carpet
599 R$
Sword
299 R$
Hyperlaser Gun
299 R$
Grapple Hook
249 R$
Fusion Coil
229 R$
Speed Coil
129 R$
Gravity Coil
129 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Impossible Squid Game! Glass Bridge! · progression2,083,562 · 92.3% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8614 August 2026 — 86 % liked24 August 2026 — 86 % liked3 September 2026 — 86 % liked14 August 20263 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 85–87 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 04:2286no change
24 Aug 2026, 04:2186no change
14 Aug 2026, 04:2186first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.