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Obby for Free UGC

Obby for Free UGC

A Roblox experience owned by The orange squid.

ObbyENUGC rewardsObstacle courseAFK farming

Description (written by the developer; not a statement by this register)

✅Like the game & join the group to claim the UGC✅ 🎮 Obby for Free UGC ⭐ Beat stages, earn coins, and get FREE UGC Limited items! ⚒️| How it works: 🏃‍♂️| Complete a stage = +100 coins ⌛| Every second in-game = +1 coin 🎉| 5k Coins per friend invited 🎁| Use coins to unlock exclusive UGC Limiteds 🔥| The more you play, the more you earn! 💥| Real rewards, fun obby, free UGC! 👉 Play now before the UGC runs out! Tags (Ignore): ugc, free ugc, ugc obby, obby for ugc, afk for ugc, free items, limited ugc, win ugc, afk, obby, fun obby, easy obby, rainbow obby, platformer, obstacle course, parkour, lava jumping, jump, jumping game, noobby, anime, gacha, vip rewards, roblox ugc

Last updated by the developer 14 Jun 2026, 11:54 UTC.

0
playing (measured 10 Aug 2026, 19:21 UTC)
215,016
lifetime visits
85%
liked (1,387 👍 / 244 👎)
27,501
favourites (127.9 per 1k visits)
5 July 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 19:210first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Magic Carpet
150 R$
X2 Coins
75 R$
Sword
35 R$
Gravity Coil
35 R$
Hyperlaser Gun
35 R$
Speed Coil
30 R$
buy all the UGCs
25 R$
Boombox
15 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome ! · welcome110,798 · 100.0% win
You completed the obby! · progression23,299 · 64.5% win
You met the owner! · social545 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8515 August 2026 — 85 % liked25 August 2026 — 85 % liked4 September 2026 — 85 % liked15 August 20264 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 84–86 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
4 Sept 2026, 05:5385no change
25 Aug 2026, 04:0385no change
15 Aug 2026, 03:4985first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.