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CLICK BUTTON FOR CUBE [FISHING!🎣]

CLICK BUTTON FOR CUBE [FISHING!🎣]

A Roblox experience owned by CBFC.

SimulatorENcubefishingclicker

Description (written by the developer; not a statement by this register)

l"Click. Spawn. Chaos. Your cube-powered fate awaits."jihALSO TYSM FOR 1000 VISITS!!! Thanks to the Developers: FgteevFavsol - Co-Owner ElectroTato(9ffue) - Developer yourboijood - Owner/Creator

Last updated by the developer 4 Aug 2026, 23:28 UTC.

0
playing (measured 27 Aug 2026, 19:50 UTC)
1,429
lifetime visits
85%
liked (11 👍 / 2 👎)
5
favourites (3.5 per 1k visits)
5 July 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
27 Aug 2026, 19:500first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

donation (pls buy)
999,999,999 R$
Premium (omgGgsgsgsgsgsgs)
100 R$
VIP ACCESS
40 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome526 · 0.00% win
Meet the owner!277 · 0.00% win
First click · welcome138 · 0.00% win
100 click badge · other70 · 0.00% win
RAINBOW CUBE · collection60 · 0.00% win
GOLDEN CUBE · collection29 · 0.00% win
YOU GOT RUBY!! · collection22 · 0.00% win
You got racoon! · collection15 · 0.00% win
You got Golden Fish! · collection12 · 0.00% win
U GOT CHEESE!?!?!?!?? · other11 · 0.00% win
YOU GOT THE SEVER DEBUGGED11 · secret4 · 0.00% win
You fished!!! · other4 · 0.00% win
coral · collection3 · 0.00% win
stone · other3 · 0.00% win
you got limited time bedge · other2 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.