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compre uns Nenguis

compre uns Nenguis

A Roblox experience owned by NenguiStudio :).

TycoonPTidlecollectionbrainrot

Description (written by the developer; not a statement by this register)

💡 O que são Nenguis? Nenguis são meus amigos (e até minhas próprias contas 👀) transformados em personagens únicos dentro desse jogo! 🎮 Como funciona: Compre Nenguis e adicione eles à sua coleção. Cada Nengui gera dinheiro por segundo enquanto você joga. Nenguis mais raros custam mais, mas também dão muito mais retorno. Junte dinheiro, desbloqueie todos e descubra quem é o Nengui supremo! 💸 Objetivo: Comece com os Nenguis mais baratos, faça upgrades na sua grana e chegue até os mais poderosos — incluindo o The_Goner1A, que gera MUITA grana! ✨ Seja estratégico: alguns Nenguis são baratos mas dão pouco, outros são caríssimos mas valem cada moeda. ⚡ Inspiração: Este jogo foi inspirado em “Roube um Brainrot”. #TEAMSAMMY

Last updated by the developer 20 Dec 2025, 20:53 UTC.

0
playing (measured 21 Aug 2026, 01:48 UTC)
467
lifetime visits
100%
liked (1 👍 / 0 👎)
0
favourites
5 July 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
21 Aug 2026, 01:480first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

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1,000 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

🎉 Welcome! · welcome34 · 0.00% win
💸 First of many · collection29 · 0.00% win
💰 Rich · collection14 · 0.00% win
📊 Constant Evolution · progression4 · 0.00% win
🏦 Magnate2 · 0.00% win
😊 Visitor0 · 0.00% win
🪦 Poor Warrior0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.