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Neyorkhaven 🏑 RP (Modern Cars)

Neyorkhaven 🏑 RP (Modern Cars)

A Roblox experience owned by itsmaterial Games.

RoleplayENBrookhaven CloneModern VehiclesCity Life

Neyorkhaven 🏑 RP (Modern Cars) is a roleplay experience created on 2025-07-05. It has accumulated 1,630,839 lifetime visits and 265,933 favorites. The game holds a 69% like percentage. Currently, zero users are playing. The description highlights features such as cars, houses, and roleplay elements similar to other city-based games.

Description (written by the developer; not a statement by this register)

✨ Credits: @Wolfpaq Welcome to Neyorkhaven It is a game similar to Brookhaven and has different features than Brookhaven such as cars, houses, etc. Like the game so we can continue!! Join the group to get a gift in the game Roleplay, Neyorkhaven, City, House, Cars, Family, Friends, Home, Apartment, Vehicles, Life, Fun, Explore, Build, Customize, Town, Realistic, Jobs, Police, School,Hospital

Last updated by the developer 10 Aug 2026, 18:39 UTC.

0
playing (measured 12 Aug 2026, 04:00 UTC)
1,630,839
lifetime visits
69%
liked (446 πŸ‘ / 197 πŸ‘Ž)
265,933
favourites (163.1 per 1k visits)
5 July 2025
created (per Roblox)

Play on Roblox β†’

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart β€” so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log β€” every players count we have recorded
Measured (UTC)PlayersChange
12 Aug 2026, 04:000first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization β€” game passes

Admin HD
799 R$
Arms
249 R$
FlyingCarpet
249 R$
HousesPass
179 R$
Premium
129 R$
Luxury Car Package
59 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! Β· welcome890,384

How many players have ever earned each badge β€” a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.