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Cheap Grow a Garden Shop

Cheap Grow a Garden Shop

A Roblox experience owned by GrowAGarden.

TycoonENshopgrow a gardenugc trading

Cheap Grow a Garden Shop is a tycoon experience created on 2025-07-05. The game has accumulated 2,823,815 lifetime visits and 57,542 favorites. Currently, zero users are playing. The title holds a 14% like percentage. Tags include grow a garden, pets, plants, and mushroom.

Description (written by the developer; not a statement by this register)

Cheap Grow a Garden Shop 🌱 Make sure you like and favorite the game! Join our group if you have any questions: https://www.roblox.com/communities/36025677/GrowAGarden 🛍️ While you're browsing through our shop, be kind to others and avoid using any rude language. 📶 Make sure to hit the FOLLOW button to get notified about new updates with new items! Q: Are we legit? A: Yes we are! No need to worry. Q: How do I get my items? A: Please be patient, the delivery times may vary. tags: grow a garden, grow a, grow, free, cheap, pets, plants, mushroom, blossom, seeds, giraffe, neon, mega, fly, ride, dti, cheap dti, vip, dti obby, grow a garden obby, headless, korblox, valk, sshf, ugc headless, workshop, carlasugc, iconicugc, ninasugc, jennysugc, camillasugc, iconicslayers

Last updated by the developer 10 Aug 2025, 22:42 UTC.

0
playing (measured 10 Aug 2026, 18:38 UTC)
2,823,815
lifetime visits
14%
liked (575 👍 / 3,393 👎)
57,542
favourites (20.4 per 1k visits)
5 July 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 18:380first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Welcome · welcome999,239 · 100.0% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

1414 August 2026 — 14 % liked24 August 2026 — 14 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 13–15 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 06:2314no change
14 Aug 2026, 06:2214first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.