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Voxels Playground 🔨

Voxels Playground 🔨

A Roblox experience owned by Blockly Games.

Sandbox & buildingENvoxel buildingsandboxcreative

Voxels Playground is a sandbox-building experience created on July 5, 2025. It has accumulated 1,150,799 lifetime visits and holds 274 favorites. The game maintains a 77% like percentage. Currently, zero users are playing. The experience allows players to build structures using voxel blocks and save creations in personal worlds.

Description (written by the developer; not a statement by this register)

🧱 Build anything you can imagine with voxel blocks! Create cool buildings, roleplay with friends, and design your own world with no limits! ❓How to Play: - Open Inventory - Pick a Block - Click/Tap to Place - Use Pickaxe to Mine ⭐ Like & favorite the game for weekly updates! 💾 Save builds with a Personal Worlds!

Last updated by the developer 4 Nov 2025, 16:47 UTC.

0
playing (measured 12 Aug 2026, 12:06 UTC)
1,150,799
lifetime visits
77%
liked (161 👍 / 49 👎)
273
favourites (0.2 per 1k visits)
5 July 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
12 Aug 2026, 12:060first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

MVP
399 R$
Galaxy Pickaxe
249 R$
Fly
199 R$
Space Pack
99 R$
Farm Pack
79 R$
Speed Coil
49 R$
Gravity Coil
49 R$
Starter Pack
49 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

L · other699,735 · 0.00% win
E · other698,599 · 0.00% win
O · other698,337 · 0.00% win
V · other698,245 · 0.00% win
X · other687,263 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.