Roblox RegisterIndependent record of Roblox groups Β· not affiliated with Roblox Corporation
πŸ”₯ CLICK 2 KILL  πŸ”₯

πŸ”₯ CLICK 2 KILL πŸ”₯

A Roblox experience owned by We Will Fix It Later.

Fighting & PvPENPvPClickerLeaderboard

Description (written by the developer; not a statement by this register)

Bring your friends. Make new enemies. Fun, Power, Intense. πŸ’₯ Features Intense PvP battles and NPC fights Weapons, tools, and upgrades to boost your power Challenging quests with epic rewards Compete for the top leaderboard spots Play solo or with friends in multiplayer combat πŸ›‘ How to Play Fight enemies to earn points Buy upgrades to get stronger Unlock rare weapons and tools Crush your rivals and climb the ranks Do you have what it takes to be the ultimate Click 2 Kill champion? Good luck… you’re going to need it.

Last updated by the developer 20 Mar 2026, 18:34 UTC.

0
playing (measured 11 Sept 2026, 19:36 UTC)
3,260
lifetime visits
100%
liked (4 πŸ‘ / 0 πŸ‘Ž)
3
favourites (0.9 per 1k visits)
5 July 2025
created (per Roblox)

Play on Roblox β†’

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart β€” so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log β€” every players count we have recorded
Measured (UTC)PlayersChange
11 Sept 2026, 19:360first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization β€” game passes

2x POINTS
50 R$
HealthX2.png
50 R$
VIP
50 R$
Super Auto Click
50 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome to Click 2 Kill Β· welcome72 Β· 0.00% win

How many players have ever earned each badge β€” a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.