mia_thecool1231's Place
A Roblox experience owned by Phantom Waves Investigation Centre.
RoleplayENMetal Gear SolidHideo KojimaCinematic Narrative
Description (written by the developer; not a statement by this register)
A big, juicy eulogy to Kojima's magnus opus, written, directed and also partially interpreted by Kojima himself. Our heroes live in a terrible, unlikely, weird post-cold-war-meets-sci-fi world where colours are a luxury but steel and lead dominate hearts and thoughts. Most missions are set in desolate monochromatic parts of Afghanistan and central Africa, where even wild animals must be "rescued" from being home and be sent on a steel monstrosity in the ocean. The sense of doom and circularity of evil is tempered by a lovely wolf-dog and from a mute sniper woman kept in captivity and fueling the fantasy of this men-only facility called Motherbase. All this is shot in a deeply cinematic way, with a clearly recognisable Kojima take. The camera even shakes in a very Kojima way. Nobody ever looks for redemption, peace or even just to ease the pain. On the contrary, pain for phantom that it may be is seen as the anchor to fuel those deeps desires of vengeance.
Last updated by the developer 6 Jun 2026, 02:29 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 17 Aug 2026, 11:03 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.