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Lafufu Land Tycoon

Lafufu Land Tycoon

A Roblox experience owned by Mad Moth.

TycoonENtycooncollectingpet

Lafufu Land Tycoon is a tycoon experience created on 2025-07-05. The game has recorded 1,023,001 lifetime visits and 5,503 favorites. Currently, zero users are playing. The title holds a 95% like percentage. No additional size metrics are provided in the data.

Description (written by the developer; not a statement by this register)

Unlock new Fufus and Upgrade your Lafufu Land! Tons to discover! Levels Coming Soon! Tell us your Favorite Fufu on the Group Wall! Climb the leaderboard collecting Fufus & Complete the Lafufu Land Tycoon for x2 Bonus!⭐ 🍄 LIKE + JOIN GROUP for an in-game Reward!✨ 🐰 Thumbs up & Favorite if you like Lafufu Land Tycoon & want to see more from Mad Moth in the future! 🍄 Feel free to drop any Feedback, Bug Reports or Issues on the group forums! Thanks 🍄🐰🍄

Last updated by the developer 26 Dec 2025, 03:34 UTC.

0
playing (measured 10 Aug 2026, 15:20 UTC)
1,023,001
lifetime visits
95%
liked (5,643 👍 / 300 👎)
5,494
favourites (5.4 per 1k visits)
5 July 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:200first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

X2 Money
349 R$
VIP
299 R$
Lucky Spin Multiplier
249 R$
Auto Collect
199 R$
Auto Drop Off
149 R$
Sprint
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Thanks for Playing! · welcome687,964 · 0.00% win
Collect 100 Fufus · collection191,682 · 0.00% win
Collect 1000 Fufus · collection48,573 · 0.00% win
Collect 10,000 Fufus · collection5,319 · 0.00% win
Rebirth Once · progression344 · 0.00% win
Collect 100,000 Fufus · collection108 · 0.00% win
Collect 1,000,000 Fufus · collection6 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9514 August 2026 — 95 % liked24 August 2026 — 95 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 94–96 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 15:2395no change
14 Aug 2026, 15:2295first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.