Roblox RegisterIndependent record of Roblox groups · not affiliated with Roblox Corporation
Jump Rope [SQUID GAME SEASON 3]

Jump Rope [SQUID GAME SEASON 3]

A Roblox experience owned by Jump or DIE!.

MinigamesENSquid GameRhythmMini-games

Description (written by the developer; not a statement by this register)

🎮 Step into the ultimate Jump Rope showdown—your most faithful Squid Game Season 3 experience yet! 📺 Inspired by the official trailers, every swing and beat is recreated with pixel-perfect accuracy. ⭐ Time your jumps to perfection or die. 🔜 More Season 3 challenges are on the way—stay locked in for upcoming mini-games! 👍 If you’re loving the adrenaline, hit Like and Favorite to show your support! 📌 Tags: Squid Game, Jump Rope, Season 3, Dongdaemun, Jack and Jill, SquidGameFanatics

Last updated by the developer 9 Jan 2026, 01:27 UTC.

0
playing (measured 12 Aug 2026, 09:38 UTC)
443,800
lifetime visits
32%
liked (78 👍 / 166 👎)
248
favourites (0.6 per 1k visits)
5 July 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
12 Aug 2026, 09:380first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

HD Admin
199 R$
Speed Coil
75 R$
Gravity Coil
50 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome275,603 · 100.0% win
First Win · progression49,020 · 0.00% win
5 Wins · progression21,063 · 0.00% win
First Push · welcome12,376 · 0.00% win
5 Pushes · other3,893 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

3214 August 2026 — 32 % liked4 October 2026 — 32 % liked14 August 20264 October 2026
2 measurements spanning 50 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 31–33 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
4 Oct 2026, 01:4832no change
14 Aug 2026, 22:0532first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.