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Ao Oni 3 Reckoning

Ao Oni 3 Reckoning

A Roblox experience owned by Dughoo’s Hub.

HorrorENhorrorhack and slashao oni

Description (written by the developer; not a statement by this register)

📦Ao Oni 3 Reckoning is a direct sequel to Ao Oni 2 Vengeance, where the timeline is set 4 years after the main incident. Hack and Slash Ao Oni beasts and wander through an uncalled Island that you have been called to clean up. Navigate UI with arrow keys. Developers: Dughoo Nashkodiy Ron_WoIf (Torsas) Tags: Aooni, Ao Oni 3,noprops

Last updated by the developer 7 May 2026, 23:31 UTC.

0
playing (measured 10 Aug 2026, 21:31 UTC)
1,312
lifetime visits
97%
liked (30 👍 / 1 👎)
59
favourites (45.0 per 1k visits)
6 July 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 21:310first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Donate
8 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

King's Return · welcome581 · 100.0% win
Engraved Wounds · progression97 · 0.00% win
Upgrades, people! · other64 · 0.00% win
Quantable Sharpness · collection30 · 0.00% win
Savior · progression24 · 0.00% win
Times 2 · collection24 · 0.00% win
Back and Forth · progression22 · 0.00% win
Superhuman · progression21 · 0.00% win
'Flame Lord' · progression20 · 0.00% win
They rise from the ashes · collection15 · 0.00% win
Boiling Blood · progression15 · 0.00% win
Chance & Fate · progression14 · 0.00% win
I'll make a quick work of ya! · progression13 · 0.00% win
HellRider · progression13 · 0.00% win
10,000 Fahrenheit · progression10 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.