Roblox RegisterIndependent record of Roblox groups · not affiliated with Roblox Corporation
[New!] Monster Simulator

[New!] Monster Simulator

A Roblox experience owned by Buckaboo Games.

SimulatorENmonster huntingsimulatorcode redemption

[New!] Monster Simulator is a simulator experience created on 2018-09-07. The game has recorded 1,350,816 lifetime visits and 24,763 favorites. Currently, zero users are playing. The title holds a 61% like percentage. Players hunt monsters to sell souls for cash, upgrade tools, and unlock new areas within the game environment.

Description (written by the developer; not a statement by this register)

💸 Use code "release" for in-game cash boost! 💸 Use code "boost" for in-game cash boost! 👻 Hunt monsters and sell their souls for cash using magic artifacts! 👻 Upgrade your tools and backpack to become an powerful monster hunter! 😱 Unlock new areas and hunt rare monsters! ✅ Follow @Am_brick1 for more codes! 👍 Like & Favorite the game and join the group for more fun games!

Last updated by the developer 3 Oct 2018, 00:57 UTC.

0
playing (measured 10 Aug 2026, 14:31 UTC)
1,350,816
lifetime visits
61%
liked (4,838 👍 / 3,085 👎)
24,763
favourites (18.3 per 1k visits)
7 September 2018
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:310first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Infinite Bag
1,500 R$
Long Range
1,500 R$
God Block
1,500 R$
Hagrid's Umbrella
750 R$
Fast Kill
500 R$
Instant Sell
300 R$
Double Coins
300 R$
Speed Boost
200 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Like ratio over time

Growth

6114 August 2026 — 61 % liked24 August 2026 — 61 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 60–62 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 13:0761no change
14 Aug 2026, 13:0661first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.