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[⛏️RELEASE] Dieforge

[⛏️RELEASE] Dieforge

A Roblox experience owned by Armorcore.

Sandbox & buildingENsandboxcraftingsurvival

Description (written by the developer; not a statement by this register)

⚠️ Disclaimer: This game is still in development. Expect updates, changes, and new features as the game continues to improve. Welcome to Dieforge. In Dieforge, you're free to do things your way. Explore the world, collect whatever you can find, and build whatever you want. Craft tools, find new creatures, or just walk around and see what happens, it's up to you. Controls: [C] key - Open the crafting menu [Tab] key - Open/Close Inventory [W] [A] [S] [D] keys - Move [F5] - Game View [Space] key - Jump [Backspace] key - Drop item [-] key - Open Chat [F3] - Controls Menu Survive, build, and shape the world around you. This game was created by Outrun (RbxDev1235). © 2025 Outrun. All Rights Reserved.

Last updated by the developer 15 Aug 2025, 20:38 UTC.

0
playing (measured 26 Aug 2026, 17:20 UTC)
1,313
lifetime visits
79%
liked (11 👍 / 3 👎)
32
favourites (24.4 per 1k visits)
6 July 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
26 Aug 2026, 17:200first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

SUPER SPEED
200 R$
SLOWER HUNGER
100 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Y · other1,011 · 0.00% win
A · other1,010 · 0.00% win
L · other1,010 · 0.00% win
P · other1,010 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.