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[UPD] Steal A Vocaloid

[UPD] Steal A Vocaloid

A Roblox experience owned by sum funni games.

TycoonENVocaloid IPCollection/StealingIdle Tycoon

[UPD] Steal A Vocaloid is a tycoon experience created on 2025-07-06. It has accumulated 6,348,559 lifetime visits and 43,532 favorites. Currently, six users are playing. The game holds a 97% like percentage. Players hire, steal, and upgrade Vocaloids to earn money and rebirth for rewards.

Description (written by the developer; not a statement by this register)

👋 Welcome to Steal a Vocaloid 🗺️ Enter a virtual world where you have the ability to hire Vocaloid's, Utauloids, Fanloids and more to make music with you to earn money, or simply steal them from others! 👍 Like the game and join the group for a free Vocaloid! 🌀 Updates weekly or every 2 weeks! How to Play: 🎤 Hire a Vocaloid 🥷 Steal Vocaloid's from other players 💸 Generate money from your Vocaloid's ⚒️ Upgrade your SLOTS so your Vocaloid's can earn more money 🔥 Make a collection of Vocaloid's and rebirth for more rewards ✋ Buy gears and leeks to troll and defend against other players 💰 Your Vocaloid's also generate money offline! ⭐ With over 150 unique Vocaloid's to choose from, pick your favorite ones and farm with them! 🖥️ This game supports Desktop, Mobile, Tablet and Console players! tags: hatsune, teto, vocaloid, gumi, kasane teto, kagamine, brainrot, steal a brainrot, steal a, simulator, tycoon, miku, pjsk, project sekai

Last updated by the developer 21 Jul 2026, 06:30 UTC.

6
playing (measured 10 Aug 2026, 15:04 UTC)
6,348,559
lifetime visits
97%
liked (45,370 👍 / 1,551 👎)
43,546
favourites (6.9 per 1k visits)
6 July 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:045first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

HD Admin
3,999 R$
Base Turret (PERMANENT)
799 R$
VIP
399 R$
X2 Vocacoins
199 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

You played Steal A Vocaloid! · welcome1,166,837 · 38.0% win
C · other507,822 · 41.8% win
A · other507,767 · 41.8% win
D · other507,071 · 41.8% win
O · other507,031 · 42.1% win
I · other505,852 · 41.8% win
V · other504,968 · 42.1% win
L · other468,834 · 42.7% win
O · other468,699 · 42.7% win
Steal A Vocaloid! · collection212,778 · 13.4% win
Rebirthed 1 Time! · progression97,945 · 7.3% win
Stole 10 Vocaloids! · collection41,957 · 4.8% win
Rebirthed 5 Times! · progression18,338 · 1.0% win
Stole 100 Vocaloids! · collection4,117 · 0.30% win
Rebirthed 10 Times! · progression3,991 · 0.60% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

9713 August 2026 — 97 % liked23 August 2026 — 97 % liked13 August 202623 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 96–98 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Aug 2026, 23:3597no change
13 Aug 2026, 23:3497first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.