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Anime Hero Tower

Anime Hero Tower

A Roblox experience owned by ∞ Infinity Studio. ∞.

Tower defenseENanimetower defenseslap

Description (written by the developer; not a statement by this register)

HERO TOWER Inspired by "HERO TOWER", "Anime Troll Tower", "Slap Tower" Series, "Tower is a Pinning" , "Anime Tower", "Troll Tower". game is still work in progress.. Current Characters: Superman, Goku, Gojo, Ironman, Magneto (more soon) Complete the tower to unlock new characters! use characters for boost to troll or to help people :) work in progress. Hero Tower, Troll Is A Pinning Tower, Troll Is A Pinning Tower 4, Pinning Tower, Troll Pinning Tower, Troll Tower, Troll Button, Troll Button Tower, Troll Tower Button, Button Troll, Trolling Tower, Troll Button Towers, Troll Towers, Troll, Slap, Slapping, Slapped Tower, Tower Of Sky, Tower Of Hell, Tower Of Sky - Tower Of Hell, Tower, Tower Obby, Obby, Obstacle JESUS CHRIST is LORD <3

Last updated by the developer 27 Jul 2025, 14:27 UTC.

0
playing (measured 10 Aug 2026, 14:49 UTC)
136,045
lifetime visits
84%
liked (114 👍 / 21 👎)
157
favourites (1.2 per 1k visits)
6 July 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:490first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

GoldenCarpet
799 R$
GoldenSlap
377 R$
BlackholeSlap
377 R$
GojoSlap
377 R$
VIP
7 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Win · progression7,138 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.