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πŸ– IMPOSSIBLE Troll Tower!

πŸ– IMPOSSIBLE Troll Tower!

A Roblox experience owned by Funforge Games.

ObbyENtroll gameobstacle coursetraps

Description (written by the developer; not a statement by this register)

πŸ‘‹ Welcome to **πŸ– IMPOSSIBLE Troll Tower!** Can you reach the top... or will you get TROLLED along the way? 😈 Every step could be your last β€” traps, fake platforms, chaos everywhere. πŸ’₯ 🎁 Reach the top for *exclusive OP rewards* ✨ Daily logins = epic bonuses! Come back every day! πŸ‘ Like the game & join our group for VIP perks and secret troll powers! πŸ’– Invite your friends... or betray them on the way up! 😏

Last updated by the developer 15 May 2026, 12:10 UTC.

0
playing (measured 10 Aug 2026, 21:04 UTC)
238,162
lifetime visits
90%
liked (776 πŸ‘ / 85 πŸ‘Ž)
8,003
favourites (33.6 per 1k visits)
6 July 2025
created (per Roblox)

Play on Roblox β†’

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart β€” so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log β€” every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 21:040first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization β€” game passes

ADMIN!! πŸ”¨
599 R$
Limited Pumpkin Slap!
299 R$
Rainbow Carpet!
299 R$
Galaxy Slap!
249 R$
VIP! πŸ‘‘
229 R$
Orb Slap!
179 R$
GIANT Slap!
149 R$
Void Slap!
99 R$
Lightning Slap!
79 R$
Super JUMP Coil!
59 R$
Super SPEED Coil!
59 R$
Fire Slap!
19 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! Β· welcome179,151 Β· 0.00% win
Oopsie Β· other115,256 Β· 0.00% win
CONGRATS For Beating the TOWER! Β· progression1,549 Β· 0.00% win
Meet Developer HiddenUmbreon Β· other1,515 Β· 0.00% win

How many players have ever earned each badge β€” a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.