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[Finale Update] Tenna Obby [Legacy]

[Finale Update] Tenna Obby [Legacy]

A Roblox experience owned by Amazing! games community.

ObbyENDeltaruneSpamtonObby

Description (written by the developer; not a statement by this register)

The game got discontinued because the devs are working on a full remaster of the game. expect it soon! (maybe a few more months, creating a game isn't that easy 😡) chapter 1: the innocent souls will do the obstacle course of the lord of screens Credits to Toby Fox for all the audios used on the game Join tenna obby community here https://www.roblox.com/communities/928781376/Amazing-games-community#!/about tags: deltarune tenna spamton deltarune deltarune deltarune obby deltarune deltarune deltarune Special thanks to Tennaling(sunress), and Tenna(theoctarianwolf) for the AMAZING FANART (the one in thumbnail) Thanks you guys for the fanart it’s amazing! And also, Tennaling(sunress) for the icon too!

Last updated by the developer 9 Aug 2026, 20:46 UTC.

0
playing (measured 12 Aug 2026, 01:48 UTC)
275,899
lifetime visits
75%
liked (1,307 👍 / 434 👎)
2,649
favourites (9.6 per 1k visits)
6 July 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
12 Aug 2026, 01:481first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Sigma power (READ DESC)
4,499 R$
Mod commands
299 R$
Nothing
2 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

It's TV! Time! · other104,652 · 0.00% win
your taking too long :) · other34,056 · 0.00% win
The roaring knight trials · progression22,215 · 0.00% win
Nubert's treasure · collection18,284 · 0.00% win
Hammer of justice · other15,235 · 0.00% win
your taking too long IS TAKING TOO LONG · other14,136 · 0.00% win
Lancerapocalypse · other13,925 · 0.00% win
You won (Beta) · progression12,209 · 0.00% win
100K! · progression11,353 · 0.00% win
you met the Empanada. · other8,701 · 0.00% win
Its some kind of a hotland · other5,302 · 0.00% win
Coming straight from YOUR house! · other4,600 · 0.00% win
Empanada's Gift · other4,507 · 0.00% win
Bergentrück · other3,688 · 0.00% win
Spamton secret · secret2,973 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

7515 August 2026 — 75 % liked4 September 2026 — 75 % liked14 October 2026 — 75 % liked15 August 202614 October 2026
3 measurements spanning 60 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 74–76 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
14 Oct 2026, 06:0375no change
4 Sept 2026, 04:0175no change
15 Aug 2026, 01:4875first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.