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RUZT (Aplha 3.8.2)

RUZT (Aplha 3.8.2)

A Roblox experience owned by KIRA_GAMES.

SurvivalENsurvivalbase-buildingPvP

RUZT (Aplha 3.8.2) is a survival experience created on 2025-07-06. It has recorded 1,554,729 lifetime visits and 3,085 favorites. The current like percentage is 47. The game features foraging, building, and combat mechanics on an abandoned island. It includes winter zone updates with new crafting items. The experience is categorized under the survival genre.

Description (written by the developer; not a statement by this register)

Can you survive on an abandoned island? Forage for food, build shelter, battle other players for weapons, and explore the ancient island in RUZT Q - craft, CTRL - shift lock, There are buttons on phones!!! Tags: Rust, ruzt, раст, разт, survive , island, RUST , rust survive, RUZT выживание, рейд, россия, ЛОЛ, kek Alpha 3.8.2: - Bbuilding in the winter zone - In winter: "travelers" with loot in the mountains - Winter jacket - Tea - New winter craft inspired by: Forest survival (by RapterGRR) ; RUST (by Facepunch) Special thanks: 1v20 ; ZoGi66 ; Floppa0w0

Last updated by the developer 14 Jul 2026, 13:40 UTC.

0
playing (measured 11 Aug 2026, 07:03 UTC)
1,554,729
lifetime visits
47%
liked (477 👍 / 545 👎)
3,084
favourites (2.0 per 1k visits)
6 July 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 07:030first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

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1,434,342 R$
1000000 robuxes...
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Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Like ratio over time

Growth

4714 August 2026 — 47 % liked24 August 2026 — 47 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 46–48 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 11:5347no change
14 Aug 2026, 11:5347first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.