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💎OPCraft X⛏️

💎OPCraft X⛏️

A Roblox experience owned by Supernova Society..

SurvivalENMinecraft-inspiredSurvivalSandbox

Description (written by the developer; not a statement by this register)

👍LIKE AND FAVORITE THE GAME FOR UPDATES⭐ Welcome to the best game on roblox, a game inspired by Minecraft made for the robloxians. 👍LIKE AND FAVORITE THE GAME FOR UPDATES⭐ 💎 Join my group for special Chat tag and also a free Kit of items (:kit group) 🌟 Free VIP Servers, Builds auto-save ⚔️ Fight other players and survive! 🌲 Mine different materials Controls: Right Click to Place Left Click to Break Press E to See Inventory Left Control to Sprint Right Click to interact! Press Q to Drop Items

Last updated by the developer 6 Jul 2025, 20:43 UTC.

0
playing (measured 19 Aug 2026, 23:34 UTC)
7,302
lifetime visits
82%
liked (9 👍 / 2 👎)
681
favourites (93.3 per 1k visits)
6 July 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
19 Aug 2026, 23:340first reading

Concurrent players at each of our measurements (insert-on-change).

Like ratio over time

Growth

80828119 August 2026 — 80 % liked29 August 2026 — 82 % liked19 August 202629 August 2026
2 measurements spanning 10 days, net +2. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 80–82 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
29 Aug 2026, 23:3582+2
19 Aug 2026, 23:3580first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.