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[HOSPITAL] The Intruder: Continuity

[HOSPITAL] The Intruder: Continuity

A Roblox experience owned by sant2848's sewer.

HorrorENhorrorsurvivalintruder

Description (written by the developer; not a statement by this register)

You're alone at home when the phone suddenly rings. A call from the Police Department warns you that a criminal is on the loose, and YOU are his next target. You rush to check the security cameras, scanning every corner for movement. He’s coming. The phone service is down, and you'll have to hide and survive until the phone signal returns. 🖥️ Controls: Flashlight: [PC: F, Gamepad: Y] Actions: [PC: E, F, Gamepad: X, Y] Sprint (For Mineshaft & CN): [PC: Left-Shift, Gamepad: R2] Deep Breathe (For House & CN): [PC: Spacebar, Gamepad: RT] Open Door (For House): [PC: Double Tap W, Gamepad: Double Tap LS] NOTE: IF YOU REVIVE, YOU WON'T BE ABLE TO GET ANY BADGES IN THE CONCURRENT SESSION YOU ARE IN. Credits: RealSant2848 - Game Owner, Main Builder, Music composer, Animator. RealAlex2848 - Developer, Main Scripter, Builder, Animator. Official_Bulderme - Thanks for The Intruder's rights! 🎵 All of the music is licensed under CC BY-NC and not copyrighted.

Last updated by the developer 9 Aug 2026, 15:06 UTC.

5
playing (measured 10 Aug 2026, 20:53 UTC)
473,537
lifetime visits
86%
liked (985 👍 / 164 👎)
5,447
favourites (11.5 per 1k visits)
6 July 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 20:5325first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

x2 Vote
79 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Enjoy Your Stay, Hopefully.. · welcome121,268 · 63.8% win
Became a Victim · other58,691 · 30.1% win
Chained in Hell · other8,864 · 12.3% win
It Continues · progression4,551 · 1.4% win
On the Run · other4,356 · 5.0% win
Last Volt · other2,355 · 2.3% win
Ground, Swallow Me Up · other2,054 · 2.3% win
Professional Repairman · other1,851 · 1.4% win
After Closing · other1,197 · 1.4% win
Dance · other1,172 · 0.50% win
Trial & Error · other402 · 0.00% win
Survivor Of The Nightmare · progression374 · 0.50% win
House Of Horror · other374 · 0.50% win
Below Ground · progression295 · 0.50% win
Break the Pull · other246 · 0.50% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

8614 August 2026 — 86 % liked24 August 2026 — 86 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 85–87 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 21:4886no change
14 Aug 2026, 21:4886first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.