Mine Wars ⛏️
A Roblox experience owned by 3p1ks.
ShooterENPvPVoxel DestructionTeam-based
Description (written by the developer; not a statement by this register)
Join my group: https://www.roblox.com/communities/98564710 A PvP fighting game with voxel destruction physics, inspired by Stickmasterluke's "The Underground War". Join a team and dig towards the objective. Fight the enemy using guns, melee and explosives. Earn coins and upgrade your weapon, or purchase a new one in the shop. Currently featuring the following game modes: 🏳️ Capture the flag: Capture enemy teams flag and return it to your base. ⛏️ Resource Rush: Mine & collect ore and deposit to base. Steal ore from other bases. Team with highest value wins. 👑 King of the Core: Be the king and hold the central base for the longest time to win. If you are lagging: Reduce voxel debris amount in the settings panel.
Last updated by the developer 5 Sept 2025, 06:33 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 10 Aug 2026, 16:45 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.
Community wiki
A fan-maintained encyclopedia this game has grown — measured from Fandom’s API. Not affiliated with Fandom.