Untitled Jump Rope [SQUID GAME 3]
A Roblox experience owned by squidcats.
ObbyENSquid Game IPObby/PlatformerSocial Sabotage
Untitled Jump Rope [SQUID GAME 3] is an obby experience created on 2025-07-06. The game has accumulated 694,288 lifetime visits and 711 favorites. Current player count is zero. The title holds a 40% like percentage. It features randomized jump rope gamemodes including Obby Tracks, Zig-Zag, and Super Fast Jump Rope.
Description (written by the developer; not a statement by this register)
You’ve played these games before… but now you’re back for more! 🚨 [GAMEMODES UPDATE OUT NOW!!!] 🚨 Participate in a variety of randomized Jump Rope gamemodes that keep things exciting and fresh! 🎮 CURRENT GAMEMODES INCLUDE: Obby Tracks Zig-Zag Super Fast Jump Rope 🎀 Take part in this immersive and accurate recreation of Squid Game: Season 3’s Jump Rope! 🎀 Jump at the right moment to avoid getting pushed off the track. Make it across to the platform on the other side. Be civil… or sabotage others. 〇△☆☂ 👍 Enjoy the game? Leave a like, and join our group for news about future updates! 👍 tags: squid game, squid game 2, squid game 3, jump rope, hide and seek, mingle, red light, green light, glass bridge, tug of war, marbles, honeycomb, netflix
Last updated by the developer 21 Jun 2026, 01:06 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 12 Aug 2026, 02:37 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.