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(PATCH 1!) Unbound [¡PUBLIC TESTING!]

(PATCH 1!) Unbound [¡PUBLIC TESTING!]

A Roblox experience owned by NexusPlayground.

HorrorENhorrorasymmetric multiplayerDBD-inspired

Description (written by the developer; not a statement by this register)

Step into the darkness of a world shattered by corruption. Unbound is a Forsaken-inspired horror experience where two sides fight for control: Survivors and Killers. Survivors must work together to complete tasks, unlock pathways, and uncover the truth hidden within each environment—all while evading a relentless threat. Stealth, timing, and teamwork are your only chances to survive. Killers stalk the map with one goal: eliminate every Survivor before they escape. Use your unique abilities, control the map, and apply pressure to keep them Unbound—forever. Please remember this is a public testing game, which means there are bugs and unfinished stuff, so please don't dislike the game :) Tags: Forsaken, Unbound, DBD, Dead By Daylight

Last updated by the developer 16 Jul 2026, 20:51 UTC.

0
playing (measured 12 Aug 2026, 02:19 UTC)
3,601
lifetime visits
88%
liked (90 👍 / 12 👎)
68
favourites (18.9 per 1k visits)
6 July 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
12 Aug 2026, 02:190first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP
649 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

A "warm" Welcome. · welcome909 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.