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Avalanche of objects [Difficult 😈]

Avalanche of objects [Difficult 😈]

A Roblox experience owned by Rocket Meteor.

ObbyENobstacle avoidancephysics chaosmultiplayer survival

Description (written by the developer; not a statement by this register)

📦Dodge objects. Reach the top. Cause chaos. 💥 Climb a massive staircase while random objects rain down! Hide behind blocks, time your runs, and try not to get crushed. 🔁 Every 10 minutes, the round resets with a new layout. 📦 Reach the top to throw objects at other players. 😎Survive. Gnome. Repeat.

Last updated by the developer 19 Apr 2026, 18:09 UTC.

0
playing (measured 12 Aug 2026, 17:03 UTC)
10,468
lifetime visits
63%
liked (15 👍 / 9 👎)
41
favourites (3.9 per 1k visits)
6 July 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
12 Aug 2026, 17:030first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

¡Magic Carpet!
399 R$
¡Jet Pack!
149 R$
¡Slap Glove!
49 R$
¡Speed Coil!
29 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Reach the Top! 🏁 · progression104 · 100.0% win
10 Wins 🤙 · progression9 · 16.1% win
Candy Hunter 🍬 · collection1 · 0.00% win
100 Wins 🤯 · progression0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

61636217 August 2026 — 61 % liked16 October 2026 — 63 % liked17 August 202616 October 2026
2 measurements spanning 60 days, net +2. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 61–63 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
16 Oct 2026, 10:0063+2
17 Aug 2026, 09:3861first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.