Avalanche of objects [Difficult 😈]
A Roblox experience owned by Rocket Meteor.
ObbyENobstacle avoidancephysics chaosmultiplayer survival
Description (written by the developer; not a statement by this register)
📦Dodge objects. Reach the top. Cause chaos. 💥 Climb a massive staircase while random objects rain down! Hide behind blocks, time your runs, and try not to get crushed. 🔁 Every 10 minutes, the round resets with a new layout. 📦 Reach the top to throw objects at other players. 😎Survive. Gnome. Repeat.
Last updated by the developer 19 Apr 2026, 18:09 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 12 Aug 2026, 17:03 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.
Like ratio over time
Growth
| Measured (UTC) | % liked | Change |
|---|---|---|
| 16 Oct 2026, 10:00 | 63 | +2 |
| 17 Aug 2026, 09:38 | 61 | first reading |
Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.