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Lucky Troll Tower 🍀

Lucky Troll Tower 🍀

A Roblox experience owned by 404 Trolls.

ObbyENtower climbingtroll gameluck mechanics

Lucky Troll Tower 🍀 is an obby experience created on 2025-07-07. It has recorded 12,032,039 lifetime visits and 1,208,013 favorites. Currently, 24 users are playing. The experience holds an 88% like percentage. The description invites players to reach the top while avoiding trolls or joining them. A linked group is also provided in the metadata.

Description (written by the developer; not a statement by this register)

Welcome to Lucky Troll Tower 🍀! Trolls are everywhere... Can you reach the top before they Beat you? 👑 Open the lucky Blocks And test your luck!! 🦸 Be a hero and try to beat the trolls, 😈 Or be a troll and mess with other players! Can you beat the trolls—or will you become one? 🔗Group: https://www.roblox.com/communities/65005330

Last updated by the developer 22 May 2026, 21:59 UTC.

24
playing (measured 10 Aug 2026, 14:49 UTC)
12,032,039
lifetime visits
88%
liked (25,404 👍 / 3,356 👎)
1,219,291
favourites (101.3 per 1k visits)
7 July 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:4931first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Admin
499 R$
Flying Carpet
99 R$
Op Block! [Permanent]
49 R$
Gold Block [Permanent]
25 R$
+1 Block [Permanent]
9 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome6,908,619 · 100.0% win
You Won! · progression1,641,326 · 35.3% win
You Clicked the Troll Button! · other1,487,325 · 26.9% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8813 August 2026 — 88 % liked23 August 2026 — 88 % liked2 September 2026 — 88 % liked12 September 2026 — 88 % liked22 September 2026 — 88 % liked2 October 2026 — 88 % liked12 October 2026 — 88 % liked22 October 2026 — 88 % liked13 August 202622 October 2026
8 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 87–89 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
22 Oct 2026, 19:3188no change
12 Oct 2026, 19:2288no change
2 Oct 2026, 19:1988no change
22 Sept 2026, 19:1688no change
12 Sept 2026, 19:0888no change
2 Sept 2026, 19:0688no change
23 Aug 2026, 19:0588no change
13 Aug 2026, 19:0588first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.