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Steal a Rubik's Cube

Steal a Rubik's Cube

A Roblox experience owned by Offline Tycoons.

TycoonENstealthtrollingrebirth

Steal a Rubik's Cube is a tycoon experience created on 2025-07-07. The game has accumulated 526,712 lifetime visits and 30,602 favorites. It maintains a 94% like percentage. Currently, zero players are active in the experience. The title focuses on mechanics involving purchasing cubes, stealing from others, and rebirth systems for rewards.

Description (written by the developer; not a statement by this register)

🧊 Welcome to Steal a Rubik's Cube! How to play: 💸 Buy cubes to earn money 🥷 Steal cubes from other players 🔁 Rebirth for exclusive rewards 🛠️ Buy gear to troll other players 💎 Premium benefits: 25% more cash 👍 Like the game and join the group for exclusive rewards! https://www.roblox.com/communities/907457441/Offline-Tycoons

Last updated by the developer 16 Aug 2025, 17:38 UTC.

0
playing (measured 10 Aug 2026, 18:32 UTC)
526,712
lifetime visits
94%
liked (3,009 👍 / 208 👎)
30,603
favourites (58.1 per 1k visits)
7 July 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 18:320first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Magic Carpet
499 R$
Remote Lock
399 R$
VIP
299 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome179,938 · 61.5% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9414 August 2026 — 94 % liked24 August 2026 — 94 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 93–95 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 20:4794no change
14 Aug 2026, 20:4694first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.