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[UPD] Slam Troll Tower!

[UPD] Slam Troll Tower!

A Roblox experience owned by Jack x Brand x Nexus.

MinigamesENtower climbingphysics-based combattroll mechanics

[UPD] Slam Troll Tower! is a minigame created on 2025-07-07. The experience has recorded 4,665,419 lifetime visits and 15,131 favorites. Currently, zero users are playing. The title holds a 97% like percentage. It is categorized under the minigames genre within the Roblox platform.

Description (written by the developer; not a statement by this register)

🎉 Welcome to the craziest SLAM tower in Roblox! 🧱 Climb to the top — but other players can SLAM you off at any time! 🤣 Every floor has funny traps, troll tricks, and flying people everywhere. 👊 Use your slam power to knock others down the tower… or get slammed yourself! 💥 Slam your way past chaos, dodge the trolls, and try to survive to the top! ⚡ New levels and updates coming all the time — more slams, more fun! 👍 Like the madness? Hit LIKE, FAVORITE, and SHARE with friends! 📌 Inspired by Hugging Troll Tower.

Last updated by the developer 19 Aug 2025, 17:38 UTC.

0
playing (measured 10 Aug 2026, 14:45 UTC)
4,665,419
lifetime visits
97%
liked (37,970 👍 / 1,332 👎)
15,127
favourites (3.2 per 1k visits)
7 July 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:450first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

[OP] Admin
499 R$
Ban Hammer
399 R$
[OP] Magic Carpet
299 R$
Jetpack
249 R$
Invisible Cloak
199 R$
Lazer Gun
199 R$
Flying Cloud
199 R$
Slap
99 R$
Jump Coil
59 R$
Speed Coil
49 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

First Win · progression79,231 · 0.00% win
Medal Quest Completed · progression67,805 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9714 August 2026 — 97 % liked24 August 2026 — 97 % liked3 September 2026 — 97 % liked14 August 20263 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 96–98 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 02:0897no change
24 Aug 2026, 02:0797no change
14 Aug 2026, 02:0797first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.