Ninjaa's Generic Combat Game🗡️🎃 [Open-Testing]
A Roblox experience owned by .U.N.K.N.O.W.N..
Fighting & PvPENcombathalloween eventopen testing
Description (written by the developer; not a statement by this register)
THIS IS OPEN-TESTING, meaning nothing right now is probably gonna be final, just playing with things till we can get something we like for the final update of PRE-BETA, V1.5. the halloween event will go on till Christmas event when the game will be released for Beta, which is 12/12/25 (hopefully) Halloween UPD desc: Title, "M0NST3R" - 66.6k Bux 4 TRU3 M0NST3R. Primary "Soul Scythe" - 666k Bux Your soulbound to be.. forever. Secondary, "Trick or Treat suprise" - 66.6k Bux I like 50/50 Misc, "Candy" - 6.6k Bux Think of the roblox food items, this is it, but halloween so its cool. Halloween things wil return, with more stuff if this game actually stays alive Should probably explain, the halloween event is 2 new maps (yessir, one limited one perm) Round Modifier: Halloween! When you kill someone they will drop a trick or treat suprise, but this one is unqiue,you can use it on yourself with a better chance of a positive treat rather than the negative trick, 60/40 chance, will u take it?
Last updated by the developer 23 Dec 2025, 05:37 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 17 Aug 2026, 22:35 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.