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[🌧️ WEATHER!] Super Troll Tower

[🌧️ WEATHER!] Super Troll Tower

A Roblox experience owned by SuperX Development.

Tower defenseENTower DefenseObbyTroll

Description (written by the developer; not a statement by this register)

🎉 RELEASE UPDATE!! What's new : - New Tower Map [EASY] - Featured Weathers [Gives Buff/Debuff] - New Completed TROLL Tools - WINS & Rewards System - Featured Loading Screen - Wins Leaderboard 🛠️ How to Play : - Complete the Obstacles and obtain WINS to claim FREE rewards!! - Troll players using featured TOOLS in-game!! - Avoid getting trolled by other players - Complete the obby with SECRET buff/debuff from weathers!! ⚠️ GAME INSPIRED BY : - Slap Towers - Slap Battles - Grow a Garden (weathers) Random Tags (Ignore): Obby, Parkour, Platformer, Obstacle Course, Tower, Easy, Hard, Impossible, Difficulty Chart, DCO, Lava, IMPOSSIBLE, Bicycle

Last updated by the developer 7 Mar 2026, 08:44 UTC.

0
playing (measured 11 Aug 2026, 12:37 UTC)
3,891
lifetime visits
88%
liked (35 👍 / 5 👎)
17
favourites (4.4 per 1k visits)
7 July 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 12:370first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Admin Power
99 R$
Explode Slap
79 R$
Flying Carpet
55 R$
Super Bomb
49 R$
Super Slap
29 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

You've Completed Easy Mode!! · progression194 · 0.00% win
You've Completed Medium Mode!! · progression0 · 0.00% win
You've Completed Hard Mode!! · progression0 · 0.00% win
You've Completed Extreme Mode!! · progression0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.