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๐Ÿ–ค [NEW!] R6 Grunge Outfit Ideas

๐Ÿ–ค [NEW!] R6 Grunge Outfit Ideas

A Roblox experience owned by Avatar Trends.

RoleplayENUGC CatalogFashion/AestheticOutfit Shop

Description (written by the developer; not a statement by this register)

๐Ÿ•ธ๏ธ R6 Grunge Outfit ideas | 1000+ Stylish Looks! ๐Ÿ–ค โญ NEW! Enjoy a lag-free experience with your very own FREE private server! ๐ŸŒŸ ๐Ÿ›๏ธ Explore trendy and stylish R6-inspired outfits! All in-game purchases stay permanently in your inventory! ๐Ÿ›’ ๐Ÿ”— If you love the outfits, donโ€™t forget to like & favorite the game to stay updated with new collections! ๐Ÿ‘โœจ โ— Notice: Full credit goes to UGC creators from various groups. In-game purchases directly support their earnings. For removal requests, please send a message! ๐Ÿ’ฌ ๐Ÿ› ๏ธ Built by: @kalliie ๐Ÿ’ป Scripted by: @s15x tags: Outfit Shop , Outfit Store , Outfit Ideas , Steal Outfits , Hair Combo , Catalog , Outfit Loader , Fits , Matching Outfits , Try on , Outfits , Matching , Hair , Hair Combos , Mall , Avatars , Hair Combo Shop , Aesthetic , Da Hood , dh style , tt , dh , Girl Outfit Ideas, Girl, Gothic , Emo , Grunge , Harajuku , realistic , vkei, r6 , NYC , Y2k , halloween , summer , xmas, hk , dahood , Catalog creator , cheap

Last updated by the developer 2 Mar 2026, 18:21 UTC.

0
playing (measured 11 Aug 2026, 17:52 UTC)
12,062
lifetime visits
87%
liked (20 ๐Ÿ‘ / 3 ๐Ÿ‘Ž)
1,347
favourites (111.7 per 1k visits)
7 July 2025
created (per Roblox)

Play on Roblox โ†’

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart โ€” so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log โ€” every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 17:520first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Welcome! ยท welcome10,958 ยท 100.0% win

How many players have ever earned each badge โ€” a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badgeโ€™s own name and description.

Like ratio over time

Growth

87918916 August 2026 โ€” 90 % liked15 September 2026 โ€” 91 % liked25 September 2026 โ€” 87 % liked16 August 202625 September 2026
3 measurements spanning 40 days, net -3. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between โ€” snapshots are recorded only when a count changes, so gaps mean โ€œno change observedโ€, never โ€œinterpolatedโ€. The vertical axis spans 86โ€“92 and does not start at zero.
Measurement log โ€” every % liked count we have recorded
Measured (UTC)% likedChange
25 Sept 2026, 21:4787-4
15 Sept 2026, 21:1791+1
16 Aug 2026, 21:1590first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowdโ€™s goodwill.