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Every Step You Get +1 Size 👟

Every Step You Get +1 Size 👟

A Roblox experience owned by Tosik's Games.

TycoonENincremental growthobstacle avoidanceoffline progression

Description (written by the developer; not a statement by this register)

🦶 Every Step You Get +1 Size! 🧱 Size can be used to jump over obstacles to earn Wins! 🏆 Wins can be used to boost your size growth! 🛍️ Upgrade your jumps to double jump, triple jump, and even more! 🛏️ Grow Offline when not playing! ✨ Premium players get a 25% size bonus every step! 👫 Play with friends to get an extra +5% bonus per friend in the server! 👍 For every 3 likes this game gets, everyone in-game will get 10 FREE WINS Programmer - @Tosik543 Builder - @Tosik543 Thumbnail Artist - @Tosik543 Russian Translation - @Tosik543 [Tags] +1 speed every second, every second you get +1 speed, every second you get faster, +1 size every step, +1 jump every second

Last updated by the developer 25 Nov 2025, 06:44 UTC.

0
playing (measured 11 Aug 2026, 04:16 UTC)
1,941
lifetime visits
100%
liked (18 👍 / 0 👎)
14
favourites (7.2 per 1k visits)
7 July 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 04:160first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

You Played! · welcome1,075 · 0.00% win
100 Size · progression623 · 0.00% win
500 Size · progression490 · 0.00% win
1K Size · other395 · 0.00% win
5K Size · other247 · 0.00% win
50K Size · progression127 · 0.00% win
100K Size · progression109 · 0.00% win
1M Size · progression53 · 0.00% win
10M Size · progression16 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.