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Goober Village

Goober Village

A Roblox experience owned by 9/5 Games.

TycoonENidlecollectionfantasy

Goober Village is a tycoon experience created on July 7, 2025. The game currently has 5 players online and has accumulated 6,306,350 lifetime visits. It holds 88,481 favorites and maintains a 96% like percentage. The description outlines mechanics involving hatching goobers, collecting loot, placing artifacts, and sacrificing goobers for events.

Description (written by the developer; not a statement by this register)

🥚 Hatch goobers from eggs 💎 Collect & sell loot your Goobers discover 🏛️ Place Artifacts to boost luck & expand your village 🍎 Feed & level up Goobers to make them faster & luckier 🔥 Sacrifice Goobers to unleash powerful events — rarer & stronger = better chances! EPIC COOL EVENTS OCCUR EVERY 1 HOUR! ⏰ Your goobers will continue looting and growing while you're Offline!

Last updated by the developer 13 May 2026, 11:34 UTC.

5
playing (measured 10 Aug 2026, 15:05 UTC)
6,306,350
lifetime visits
96%
liked (20,379 👍 / 910 👎)
88,875
favourites (14.1 per 1k visits)
7 July 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:057first reading

Concurrent players at each of our measurements (insert-on-change).

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

9613 August 2026 — 96 % liked23 August 2026 — 96 % liked2 September 2026 — 96 % liked13 August 20262 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 95–97 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Sept 2026, 23:3896no change
23 Aug 2026, 23:3796no change
13 Aug 2026, 23:3696first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.