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Bowling but Weird

Bowling but Weird

A Roblox experience owned by Danel's Games.

SportsENchaosphysics-basedsocial

Bowling but Weird is a sports experience created on 2025-07-07. It has recorded 4,698,984 lifetime visits and 13,774 favorites. Currently, 33 users are playing. The title holds an 89% like percentage. Updates include client-side music and light toggles, KPM music integration, and a secret area accessible once per server.

Description (written by the developer; not a statement by this register)

⚠️ This game may contain loud noises, depending on how you and others play it. Welcome to bowling, but with chaos and no restrictions! Small Updates: - Added two client-sided switches next to the entrance: one for toggling music and the other for toggling lights - Replaced Distrokid music with more well known KPM music - Funny secret outside that is only accessible once per server - Fixed RealBowlingBall icon - Changed the ball you obtain for meeting the game's owner This game was inspired by an obby I made for fun in Obby Creator. And also inspired by funny clips of people being dumb at bowling alleys.

Last updated by the developer 10 Aug 2026, 18:29 UTC.

33
playing (measured 10 Aug 2026, 18:45 UTC)
4,698,984
lifetime visits
89%
liked (3,899 👍 / 475 👎)
13,940
favourites (3.0 per 1k visits)
7 July 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 18:4524first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Adjustable Ball Speed
100 R$
Color Customizable Ball
30 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Strike! · other183,450 · 73.6% win
Oops! · other62,191 · 25.3% win
Doy! · other10,036 · 14.3% win
Met The Owner! · social5,631 · 0.00% win
secret.png · secret4,738 · 2.7% win
Sky High · other2,800 · 11.6% win
Cars, bowling and codes · other2,295 · 2.6% win
Met The Co-Owner! · social1,718 · 0.00% win
Cracked the Ball Code · other813 · 1.3% win
Arena? · other107 · 1.4% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

8914 August 2026 — 89 % liked24 August 2026 — 89 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 88–90 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 02:0789no change
14 Aug 2026, 02:0689first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.