Bowling but Weird
A Roblox experience owned by Danel's Games.
SportsENchaosphysics-basedsocial
Bowling but Weird is a sports experience created on 2025-07-07. It has recorded 4,698,984 lifetime visits and 13,774 favorites. Currently, 33 users are playing. The title holds an 89% like percentage. Updates include client-side music and light toggles, KPM music integration, and a secret area accessible once per server.
Description (written by the developer; not a statement by this register)
⚠️ This game may contain loud noises, depending on how you and others play it. Welcome to bowling, but with chaos and no restrictions! Small Updates: - Added two client-sided switches next to the entrance: one for toggling music and the other for toggling lights - Replaced Distrokid music with more well known KPM music - Funny secret outside that is only accessible once per server - Fixed RealBowlingBall icon - Changed the ball you obtain for meeting the game's owner This game was inspired by an obby I made for fun in Obby Creator. And also inspired by funny clips of people being dumb at bowling alleys.
Last updated by the developer 10 Aug 2026, 18:29 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 10 Aug 2026, 18:45 | 24 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.
Like ratio over time
Growth
| Measured (UTC) | % liked | Change |
|---|---|---|
| 23 Sept 2026, 02:16 | 89 | no change |
| 13 Sept 2026, 02:16 | 89 | no change |
| 3 Sept 2026, 02:08 | 89 | no change |
| 24 Aug 2026, 02:07 | 89 | no change |
| 14 Aug 2026, 02:06 | 89 | first reading |
Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.