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Bowling but Weird

Bowling but Weird

A Roblox experience owned by Danel's Games.

SportsENchaosphysics-basedsocial

Bowling but Weird is a sports experience created on 2025-07-07. It has recorded 4,698,984 lifetime visits and 13,774 favorites. Currently, 33 users are playing. The title holds an 89% like percentage. Updates include client-side music and light toggles, KPM music integration, and a secret area accessible once per server.

Description (written by the developer; not a statement by this register)

⚠️ This game may contain loud noises, depending on how you and others play it. Welcome to bowling, but with chaos and no restrictions! Small Updates: - Added two client-sided switches next to the entrance: one for toggling music and the other for toggling lights - Replaced Distrokid music with more well known KPM music - Funny secret outside that is only accessible once per server - Fixed RealBowlingBall icon - Changed the ball you obtain for meeting the game's owner This game was inspired by an obby I made for fun in Obby Creator. And also inspired by funny clips of people being dumb at bowling alleys.

Last updated by the developer 10 Aug 2026, 18:29 UTC.

33
playing (measured 10 Aug 2026, 18:45 UTC)
4,698,984
lifetime visits
89%
liked (3,947 👍 / 481 👎)
14,258
favourites (3.0 per 1k visits)
7 July 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 18:4524first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Adjustable Ball Speed
100 R$
Color Customizable Ball
30 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Strike! · other198,769 · 0.00% win
Oops! · other67,135 · 0.00% win
Doy! · other12,595 · 0.00% win
Met The Owner! · social5,670 · 0.00% win
Sky High · other5,406 · 0.00% win
secret.png · secret5,301 · 0.00% win
Cars, bowling and codes · other2,797 · 0.00% win
Met The Co-Owner! · social1,780 · 0.00% win
Cracked the Ball Code · other997 · 0.00% win
Arena? · other247 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8914 August 2026 — 89 % liked24 August 2026 — 89 % liked3 September 2026 — 89 % liked13 September 2026 — 89 % liked23 September 2026 — 89 % liked14 August 202623 September 2026
5 measurements spanning 40 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 88–90 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Sept 2026, 02:1689no change
13 Sept 2026, 02:1689no change
3 Sept 2026, 02:0889no change
24 Aug 2026, 02:0789no change
14 Aug 2026, 02:0689first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.