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Rob People Simulator

Rob People Simulator

A Roblox experience owned by Rob People Simulator Official Group.

SimulatorENsimulatorprogressioneconomy

Description (written by the developer; not a statement by this register)

Start at the bottom and work your way up. You wake up in a motel with nothing but a paper knife. Each knife gives more and more items for you to sell. BIGGEST UPDATE YET 2.0 IS FINALLY HERE! - A FULL NEW MAP TO EXPLORE - FULLY REWORKED THE MARKETS - NEW ANIMATIONS! - New inventory design - There is now limited inventory - Cars are back! - Improved tutorial - MUCH Improved lightning - and brand-new bugs! Enjoy :) Inspired by liabas. All characters and events are fictional. This experience is for entertainment only and does not tell you what to do in real life.

Last updated by the developer 21 Aug 2026, 12:54 UTC.

0
playing (measured 31 Aug 2026, 07:36 UTC)
2,626
lifetime visits
94%
liked (31 👍 / 2 👎)
28
favourites (10.7 per 1k visits)
7 July 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
31 Aug 2026, 07:360first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Double money gamepass (READ DESCRIPTION)
449 R$
Increased Specials Luck
199 R$
Robber Starter Pack
149 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome.png · welcome1,915 · 100.0% win
10$ · welcome126 · 0.00% win
Christmas 2025 · other41 · 0.00% win
100$ · other36 · 0.00% win
1000$ · collection10 · 0.00% win
10000$ · other4 · 0.00% win
1000000$ · collection0 · 0.00% win
100000$ · collection0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.