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Bounce A Brainrot!

Bounce A Brainrot!

A Roblox experience owned by TNZ Dev.

TycoonENmergeidlebrainrot

Bounce A Brainrot! is a tycoon experience created on 2025-07-07. The game has accumulated 7,813,432 lifetime visits and 190,536 favorites. Currently, one user is playing. The title holds a 93% like percentage. Players engage in mechanics involving buying, merging, and offline bouncing of items to generate in-game currency.

Description (written by the developer; not a statement by this register)

💰 Bounce and merge brainrots to get rich! How to Play: 🍀 Buy brainrots 🛠️ Merge them to make better brainrots 💸 Make tons of money 😱 Your brainrots will bounce while you're offline!

Last updated by the developer 10 Jul 2026, 20:37 UTC.

1
playing (measured 10 Aug 2026, 16:48 UTC)
7,813,432
lifetime visits
93%
liked (8,443 👍 / 610 👎)
190,461
favourites (24.4 per 1k visits)
7 July 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 16:480first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

You bounced a brainrot! · other2,783,732 · 19.0% win
Rebirth · progression1,105,938 · 0.00% win
Max Level · progression104,266 · 6.3% win
Built the lab · progression18,847 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9313 August 2026 — 93 % liked23 August 2026 — 93 % liked12 September 2026 — 93 % liked22 September 2026 — 93 % liked22 October 2026 — 93 % liked13 August 202622 October 2026
5 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 92–94 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
22 Oct 2026, 22:0893no change
22 Sept 2026, 22:0793no change
12 Sept 2026, 22:0693no change
23 Aug 2026, 22:0493no change
13 Aug 2026, 22:0393first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.