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Bounce A Brainrot!

Bounce A Brainrot!

A Roblox experience owned by TNZ Dev.

TycoonENmergeidlebrainrot

Bounce A Brainrot! is a tycoon experience created on 2025-07-07. The game has accumulated 7,813,432 lifetime visits and 190,536 favorites. Currently, one user is playing. The title holds a 93% like percentage. Players engage in mechanics involving buying, merging, and offline bouncing of items to generate in-game currency.

Description (written by the developer; not a statement by this register)

💰 Bounce and merge brainrots to get rich! How to Play: 🍀 Buy brainrots 🛠️ Merge them to make better brainrots 💸 Make tons of money 😱 Your brainrots will bounce while you're offline!

Last updated by the developer 10 Jul 2026, 20:37 UTC.

1
playing (measured 10 Aug 2026, 16:48 UTC)
7,813,432
lifetime visits
93%
liked (8,440 👍 / 606 👎)
190,532
favourites (24.4 per 1k visits)
7 July 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 16:480first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

You bounced a brainrot! · other2,782,490 · 41.1% win
Rebirth · progression1,105,543 · 19.5% win
Max Level · progression104,254 · 1.8% win
Built the lab · progression18,836 · 1.8% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

9313 August 2026 — 93 % liked23 August 2026 — 93 % liked13 August 202623 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 92–94 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Aug 2026, 22:0493no change
13 Aug 2026, 22:0393first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.