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Destroy Roblox 💫 [Incremental]

Destroy Roblox 💫 [Incremental]

A Roblox experience owned by DevStarters.

SimulatorENincrementalmeta-commentarydecision-based

Description (written by the developer; not a statement by this register)

[ DEMO 2 / Game not complete, expect bugs. ] 💸 This is an INCREMENTAL game where you... Slowly RUIN the platform!? ❓ What is "Destroy Roblox" ? Go through the Eras of Roblox and make decisions along the way - Destroy Roblox by filling the game with enough bad updates... Start off creative -> End with boring and unoriginal. 💖 Inspired by Crop Farming Incremental and Grass Cutting Incremental ...You need to be Age Verified in order to play this? Really? 🔮 Made by DevStarters

Last updated by the developer 12 Aug 2026, 08:24 UTC.

5
playing (measured 12 Aug 2026, 15:00 UTC)
1,006
lifetime visits
96%
liked (24 👍 / 1 👎)
25
favourites (24.9 per 1k visits)
7 July 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
12 Aug 2026, 15:004first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Void Nametag
199 R$
Golden Nametag
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

I Know The Basics! · welcome245 · 71.0% win
All Over Again · progression216 · 83.9% win
Stylish · collection121 · 64.5% win
Let's Create · progression103 · 38.7% win
Moving On · progression55 · 32.3% win
Prestige 2.0 · progression32 · 6.5% win
Finally! · welcome23 · 25.8% win
So Much Closer · progression19 · 32.3% win
Out of Touch · progression13 · 19.4% win
Light and Bright · welcome13 · 19.4% win
Early Endgamer · progression11 · 12.9% win
Difficulty Increase · progression0 · 0.00% win
Farewell · progression0 · 0.00% win
The Past Does Not Matter · progression0 · 0.00% win
Helping Out · social0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.