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Deep Dive🌊[ALPHA]

Deep Dive🌊[ALPHA]

A Roblox experience owned by A&B Group.

AdventureENocean explorationpirate combattreasure hunting

Deep Dive🌊[ALPHA] is an adventure experience created on 2025-07-07. It has recorded 867,706 lifetime visits and 2,485 favorites. The current player count is zero. The experience holds an 80% like percentage. It is categorized under the adventure genre.

Description (written by the developer; not a statement by this register)

Hop on a boat alone or team up with friends for an exciting ocean adventure. Sail across the deep waters and try make it through whatever the ocean throws at you. Make a Deep Dive underwater to search for old relics, hidden treasures, and sunken secrets. But be alert — staying alive there isn't always that easy. Watch out for pirates! Protect your boat, fight back, and keep your treasures safe. There's a lot to discover deep down... mystery and excitement wait for you! ⚠️GAME IS NOT FINISHED⚠️ TAGS:Dive,Diving,Sailing,Ship,Scuba,Underwater,Explore

Last updated by the developer 19 Jun 2026, 13:07 UTC.

0
playing (measured 10 Aug 2026, 14:47 UTC)
867,706
lifetime visits
80%
liked (618 👍 / 158 👎)
2,486
favourites (2.9 per 1k visits)
7 July 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:470first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Relic Keeper
299 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

DAY 1 · progression271,380 · 0.00% win
DAY 5 · progression10,829 · 0.00% win
DAY 10 · progression424 · 0.00% win
Meet a developer · social133 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8014 August 2026 — 80 % liked3 September 2026 — 80 % liked23 September 2026 — 80 % liked3 October 2026 — 80 % liked14 August 20263 October 2026
4 measurements spanning 50 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 79–81 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Oct 2026, 19:3780no change
23 Sept 2026, 19:3780no change
3 Sept 2026, 18:4780no change
14 Aug 2026, 16:3880first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.