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Clash Battlegrounds

Clash Battlegrounds

A Roblox experience owned by the Louistrs.

Fighting & PvPENclash royale inspiredpvp combatbattlegrounds

Clash Battlegrounds is a fighting-pvp experience created on 2025-07-07. It currently has 12 players online. The game has accumulated 21,341,407 lifetime visits and 53,911 favorites. User engagement shows a 68% like percentage. The description notes gameplay inspired by Clash Royale and cross-platform support.

Description (written by the developer; not a statement by this register)

Fight other players in this battlegrounds game, inspired by the mobile game, Clash Royale by Super Cell. Like the game for more characters. Use the command /region to find out the server location Premium users gain 20% more gems. also join the group and like the game for 20% more gems 👍 📱💻🎮 You can play on any device. (CONSOLE, PC, MOBILE) f = block m1 = light attack 1 = skill 1 2 = skill 2 3 = skill 3 4 = skill 4 q = dash/dash attack/evasive r = activate rage (if full rage meter) Skills on console L1 = Skill1 L2 = Skill2 R1 = Skill3 R2 = Skill4 Rage only buffs certain skills. Skills will be buffed by rage if they turn purple. !!! SERVERS AUTOMATICALLY SHUT DOWN AFTER 8 HOURS !!! Tag: Combat. Strongest. Heroes. Jujustu. Battlegrounds. PVP. Weapon. Ability. Stand. clash royale. clash. clash of clans.

Last updated by the developer 10 Aug 2026, 12:20 UTC.

12
playing (measured 10 Aug 2026, 17:23 UTC)
21,341,407
lifetime visits
68%
liked (22,728 👍 / 10,557 👎)
53,868
favourites (2.5 per 1k visits)
7 July 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 17:2313first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Golden Knight Access
999 R$
Monk Access
999 R$
Little Prince Access
999 R$
Skeleton King Access
999 R$
2X Gems
299 R$
Early Access
249 R$
Dark Rage
199 R$
Flaming Rage
99 R$
Electric Rage
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

First blood · other2,715,766 · 16.3% win
adept · other943,955 · 5.2% win
warrior · other89,313 · 0.00% win
War Master · other3,461 · 0.30% win
Legend · other94 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

6813 August 2026 — 68 % liked23 August 2026 — 68 % liked2 September 2026 — 68 % liked12 September 2026 — 68 % liked22 September 2026 — 68 % liked2 October 2026 — 68 % liked12 October 2026 — 68 % liked22 October 2026 — 68 % liked1 November 2026 — 68 % liked13 August 20261 November 2026
9 measurements spanning 80 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 67–69 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
1 Nov 2026, 17:0368no change
22 Oct 2026, 17:0168no change
12 Oct 2026, 16:5368no change
2 Oct 2026, 16:5268no change
22 Sept 2026, 16:5168no change
12 Sept 2026, 16:4968no change
2 Sept 2026, 16:4768no change
23 Aug 2026, 16:3268no change
13 Aug 2026, 16:2168first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.