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Clash Battlegrounds

Clash Battlegrounds

A Roblox experience owned by the Louistrs.

Fighting & PvPENclash royale inspiredpvp combatbattlegrounds

Clash Battlegrounds is a fighting-pvp experience created on 2025-07-07. It currently has 12 players online. The game has accumulated 21,341,407 lifetime visits and 53,911 favorites. User engagement shows a 68% like percentage. The description notes gameplay inspired by Clash Royale and cross-platform support.

Description (written by the developer; not a statement by this register)

Fight other players in this battlegrounds game, inspired by the mobile game, Clash Royale by Super Cell. Like the game for more characters. Use the command /region to find out the server location Premium users gain 20% more gems. also join the group and like the game for 20% more gems 👍 📱💻🎮 You can play on any device. (CONSOLE, PC, MOBILE) f = block m1 = light attack 1 = skill 1 2 = skill 2 3 = skill 3 4 = skill 4 q = dash/dash attack/evasive r = activate rage (if full rage meter) Skills on console L1 = Skill1 L2 = Skill2 R1 = Skill3 R2 = Skill4 Rage only buffs certain skills. Skills will be buffed by rage if they turn purple. !!! SERVERS AUTOMATICALLY SHUT DOWN AFTER 8 HOURS !!! Tag: Combat. Strongest. Heroes. Jujustu. Battlegrounds. PVP. Weapon. Ability. Stand. clash royale. clash. clash of clans.

Last updated by the developer 10 Aug 2026, 12:20 UTC.

12
playing (measured 10 Aug 2026, 17:23 UTC)
21,341,407
lifetime visits
68%
liked (22,610 👍 / 10,527 👎)
53,892
favourites (2.5 per 1k visits)
7 July 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 17:2313first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Monk Access
999 R$
Little Prince Access
999 R$
Skeleton King Access
999 R$
Golden Knight Access
999 R$
2X Gems
299 R$
Early Access
249 R$
Dark Rage
199 R$
Electric Rage
99 R$
Flaming Rage
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

First blood · other2,707,211 · 29.0% win
adept · other941,119 · 10.1% win
warrior · other88,867 · 0.70% win
War Master · other3,432 · 0.00% win
Legend · other88 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

6813 August 2026 — 68 % liked23 August 2026 — 68 % liked13 August 202623 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 67–69 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Aug 2026, 16:3268no change
13 Aug 2026, 16:2168first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.