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Mine a Cave!

Mine a Cave!

A Roblox experience owned by Boring .Inc.

SimulatorENmining simulatorWIPprogression

Description (written by the developer; not a statement by this register)

⚠️THIS GAME IS NOT DONE YET AND IS A WIP THIS GAME IS STILL BEING WORKED ON (NOT PLAYABLE YET)⚠️ Grab your pickaxe and dive into the depths of the underground! In DeepCave Mining Simulator, explore vast caves filled with valuable ores, mysterious treasures, and hidden secrets. The more you mine, the more powerful your tools become! 🔹 Mine Deeper, Get Richer – Break through layers of rock to uncover rare and epic ores that spawn every 5 minutes! 🔹 Upgrade Your Gear – Visit shops to upgrade your tools, backpacks, and mining speed for even faster progress. 🔹 Explore and Discover – New areas, secret caves, and special events await the boldest miners. 🔹 Compete and Show Off – Climb the leaderboards, collect rare items, and show off your mining skills! Whether you're here to chill and mine or race to find the rarest ore, there's always something exciting to dig up. Are you ready to become the ultimate cave miner?

Last updated by the developer 26 Jan 2026, 21:44 UTC.

0
playing (measured 23 Aug 2026, 23:01 UTC)
415
lifetime visits
73%
liked (8 👍 / 3 👎)
6
favourites (14.5 per 1k visits)
7 July 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
23 Aug 2026, 23:010first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

2x storage
600 R$
2x Money
500 R$
2x potion
450 R$
VIP
400 R$
2x XP
400 R$
2x gems
350 R$
Surface teleport
100 R$
2x speed
49 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

The start to your mining adventure! · welcome79 · 57.1% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

738076.523 August 2026 — 80 % liked11 October 2026 — 73 % liked23 August 202611 October 2026
2 measurements spanning 49 days, net -7. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 72–81 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
11 Oct 2026, 15:3673-7
23 Aug 2026, 23:0280first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.