SquareUp!
A Roblox experience owned by Jiggy Studio.
PuzzleENturn-based strategygrid-based arenamultiplayer battler
Description (written by the developer; not a statement by this register)
Welcome to SQUP!, a turn-based strategy battler where your next move could be your last—or your best! Step onto a glowing, grid-based arena packed with power tiles, chaotic effects, and fierce competitors. Use your own Roblox avatar and outwit your opponents with every tile you step on. 🎯 How to Play: Choose a tile each turn. Everyone has a unique effect: attack, heal, stun, swap, power-up, and more! Use the environment to your advantage: dodge danger, ambush enemies, or trap them in bad moves. Laugh as lightning bolts zap enemies, or cheer as a hammer drops from above—no two rounds are the same! ⚔️ Game Features: 💥 Up to 4 players per match in a battle of brains and boldness! 🧩 Randomized tiles for fresh gameplay every round. ⚡ Special effects like hammers, lightning, shields, and sleep traps. 😂 Hilarious reactions, custom animations, and unpredictable moments. 🧠 Think fast, act smart, only one player can win. 📈 Level up, show off your skill, and dominate the board.
Last updated by the developer 20 Jul 2026, 01:00 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 3 Sept 2026, 08:01 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.
Like ratio over time
Growth
| Measured (UTC) | % liked | Change |
|---|---|---|
| 1 Oct 2026, 13:03 | 75 | -5 |
| 5 Sept 2026, 23:51 | 80 | first reading |
Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.