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SquareUp!

SquareUp!

A Roblox experience owned by Jiggy Studio.

PuzzleENturn-based strategygrid-based arenamultiplayer battler

Description (written by the developer; not a statement by this register)

Welcome to SQUP!, a turn-based strategy battler where your next move could be your last—or your best! Step onto a glowing, grid-based arena packed with power tiles, chaotic effects, and fierce competitors. Use your own Roblox avatar and outwit your opponents with every tile you step on. 🎯 How to Play: Choose a tile each turn. Everyone has a unique effect: attack, heal, stun, swap, power-up, and more! Use the environment to your advantage: dodge danger, ambush enemies, or trap them in bad moves. Laugh as lightning bolts zap enemies, or cheer as a hammer drops from above—no two rounds are the same! ⚔️ Game Features: 💥 Up to 4 players per match in a battle of brains and boldness! 🧩 Randomized tiles for fresh gameplay every round. ⚡ Special effects like hammers, lightning, shields, and sleep traps. 😂 Hilarious reactions, custom animations, and unpredictable moments. 🧠 Think fast, act smart, only one player can win. 📈 Level up, show off your skill, and dominate the board.

Last updated by the developer 20 Jul 2026, 01:00 UTC.

0
playing (measured 3 Sept 2026, 08:01 UTC)
411
lifetime visits
75%
liked (6 👍 / 2 👎)
5
favourites (12.2 per 1k visits)
8 July 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
3 Sept 2026, 08:010first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

All Gamepasses
1,299 R$
VIP pass
499 R$
2xGamespeed
449 R$
Hatch 3 Eggs
399 R$
Auto Hatch
399 R$
Auto Turn
349 R$
Extra Pet Slot
299 R$
Extra Inventory
249 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome226 · 100.0% win
Tutorial Graduate · welcome15 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

758077.55 September 2026 — 80 % liked1 October 2026 — 75 % liked5 September 20261 October 2026
2 measurements spanning 26 days, net -5. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 74–81 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
1 Oct 2026, 13:0375-5
5 Sept 2026, 23:5180first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.